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Foolrum • Afficher le sujet - Rage

Rage

Vous voulez savoir si vous êtes en train de faire une grosse boulette en achetant ce jeu avec des bâtons et une balle à 60 euros? Posez votre question ici ou partagez votre douleur.

Modérateur: Warou

Rage

Messagepar ObiYann » 15 Aoû 2009, 12:56

ID Software présente une première ... assez impressionnante.
(par contre, on est pas encore au réalisme pur, cherchez le plan du mec qui fume sa clope. A mon avis, c'est une prothèse son bras :D)
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Re: Rage

Messagepar Creak » 17 Aoû 2009, 11:12

En fait, pour la première fois, la techno ne se situe pas vraiment au niveau du rendu final pour le joueur, mais plus au niveau de l'éditeur pour les créateurs/développeurs. Bien entendu, le rendu est un peu plus beau qu'avant, mais c'est pas un gap technologique comme un n'a pu voir dans Doom 3 avec les lumières dynamiques. Nan, là, le breakthrough se situe en amont. Grâce au tech5 (nom du moteur), il est possible de créer de vastes espaces très variés de manière assez simple grâce à un système de "texture unique". En gros, les modeleurs ne remplissent plus les triangles de leur monde un par un, mais ils peignent dessus comme sur un canevas. Ensuite un gros algorithme made in Carmack analyse tout ça en offline (cad au moment où on crée le jeu, pas quand on y joue) pour fragmenter cette grosse texture en de plus petites textures streamables (i.e. que l'on peut envoyer par flux).

En gros, la techno va permettre de faire des paysages véritablement variés du premier au dernier plan, comme on peut le voir sur les screenshots.
« Le problème avec les citations sur internet: on ne peut jamais vraiment savoir si elles sont authentiques » -- Abraham Lincoln
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